Content Creation & Creative Direction
Unreal Pipeline Supervisor: Ina Chen
Unreal Artists: Chase Janikowski, Sinew Zhang
Thanks: PHNTM, Los Angeles
"In the vibrant heart of New York City, PHNTM and FVCKRENDER pioneered a new artistic frontier with LVCIDIA, blurring the lines between the digital and physical.
The event transitioned from an immersive art gallery into a live event, featuring performances by Steve Aioki, DJ Tokimonsta, and a guest appearance by FVCKRENDER himself. The sold-out event generated extensive guest excitement, with crowds lining up around the block. The overwhelming response led to an impromptu venue shift to the House of Yes, where the festivities continued and concluded with a live DJ set by FVCKRENDER and Tokimonsta. The event marked a new era in art gallery experiences, merging the digital and physical realms in a visually and audibly stunning spectacle. "
----------- PHNTM
01 // CONTENT DIRECTION
Leading PHNTM's in-house Content team, I started by producing content direction decks for internal and external communication. To lock direction on the pace, duration and story.
02 // PRODUCTION PREVIS
Working together with PHNTM's Production team, a series of visualization mockups (Unreal Engine) become the core tool to coordinate all teams involved.
Final Physical Production space carries out most of the elemenet from previs phase.
03 // CONTENT PRODUCTION
Using Unreal Engine for content production, a 20 minute, 2 acts content was then composited in Nuke for 360 stitching, and finally TouchDesigner for Projection Mapping. I was responsible for overseeing the workflow pipeline, and in-engine animation, environment, lighting and 360 render.
Content Creation & Creative Direction
Unreal Pipeline Supervisor: Ina Chen
Unreal Artists: Chase Janikowski, Sinew Zhang
Thanks: PHNTM, Los Angeles
"In the vibrant heart of New York City, PHNTM and FVCKRENDER pioneered a new artistic frontier with LVCIDIA, blurring the lines between the digital and physical.
The event transitioned from an immersive art gallery into a live event, featuring performances by Steve Aioki, DJ Tokimonsta, and a guest appearance by FVCKRENDER himself. The sold-out event generated extensive guest excitement, with crowds lining up around the block. The overwhelming response led to an impromptu venue shift to the House of Yes, where the festivities continued and concluded with a live DJ set by FVCKRENDER and Tokimonsta. The event marked a new era in art gallery experiences, merging the digital and physical realms in a visually and audibly stunning spectacle. "
----------- PHNTM
01 // CONTENT DIRECTION
Leading PHNTM's in-house Content team, I started by producing content direction decks for internal and external communication. To lock direction on the pace, duration and story.
02 // PRODUCTION PREVIS
Working together with PHNTM's Production team, a series of visualization mockups (Unreal Engine) become the core tool to coordinate all teams involved.
Final Physical Production space carries out most of the elemenet from previs phase.
03 // CONTENT PRODUCTION
Using Unreal Engine for content production, a 20 minute, 2 acts content was then composited in Nuke for 360 stitching, and finally TouchDesigner for Projection Mapping. I was responsible for overseeing the workflow pipeline, and in-engine animation, environment, lighting and 360 render.