CTRL+CAT
A REALTIME AUDIOVISUAL PERFORMANCE
A hairless cat traverses six distinct worlds, blending cinematic and audiovisual elements to craft an otherworldly experience.
Cat, a symbol rooted in early internet culture and technological advancement - from meme culture to AI vision testing - they represent a persistent figure in the evolution of digital media. This performance embodies that legacy. It also features repurposed footage from Metropolis and culminating in a frenetic finale of 2,000 AI-generated cat images. Combined with 3D real-time game engine visuals and live music, the experience unfolds as an intense, immersive journey.
Cinematic and playful yet introspective, the hairless cat becomes a vessel for exploring identity in the digital age. It leaves audiences in awe, blurring the line between icon and enigma, and prompting reflection on how digital spaces can transform even the most familiar figures.
Performance at Projekt, August 2024, Los Angeles
Game engine performance recording (some of the FX, lighting and post process are different/missing, as they vary per performance)
CTRL+CAT
A REALTIME AUDIOVISUAL PERFORMANCE
A hairless cat traverses six distinct worlds, blending cinematic and audiovisual elements to craft an otherworldly experience.
Cat, a symbol rooted in early internet culture and technological advancement - from meme culture to AI vision testing - they represent a persistent figure in the evolution of digital media. This performance embodies that legacy. It also features repurposed footage from Metropolis and culminating in a frenetic finale of 2,000 AI-generated cat images. Combined with 3D real-time game engine visuals and live music, the experience unfolds as an intense, immersive journey.
Cinematic and playful yet introspective, the hairless cat becomes a vessel for exploring identity in the digital age. It leaves audiences in awe, blurring the line between icon and enigma, and prompting reflection on how digital spaces can transform even the most familiar figures.
Performance at Projekt, August 2024, Los Angeles
Game engine performance recording (some of the FX, lighting and post process are different/missing, as they vary per performance)